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Since buying Neopets, Law said his team is in the process of restoring those minigames and modernizing them to enhance the experience. Competing in the current metaWhile Law is optimistic, he is aware that Neopets was born in a different era of video gaming. For Neopets, Law said the merch business would include both physical, like plushies and clothing, and digital, such as in-game purchases. In 2024, Law's team is planning to launch World of Neopets, a 3D simulator game that will utilize the existing Neopets world, but in a modern gaming environment. Does this mean that new Neopets games will replace the 24-year old Neopets.com?
Persons: Dominic Law, Neopets, Neopets …, Jakub Porzycki, NetDragon Websoft, Law, we've, John Legend, Kass Basher, Mickey Mouse Organizations: Neopets, Koelnmesse, CNBC, Gamescom, Law, Getty, Nurphoto, Adobe, Activision, Monopoly Locations: Asia, Singapore, asia, Canada, Hong Kong, Gamescom Asia, that's, Krakow, Poland, Neopets, U.S
With Bamboo and Jade, Silkpunk Rebuilds History
  + stars: | 2023-10-22 | by ( Shannon Liao | ) www.nytimes.com   time to read: +1 min
The floating ships in the fantasy role-playing game Honkai: Star Rail are populated with traders, gourmets and literati who surf their texts on jade abacuses. The game, from the Chinese company miHoYo, combines a taste of the Qing dynasty with gifts of the digital age — holographic bonsai and teleportation gateways for instant travel. “We call it Eastern fantasies, silkpunk, that kind of vibe,” Fish Ling, miHoYo’s senior director of global business development, said this year, showing off the ways its newest video game wove cybertech into a tapestry of ancient culture. Cyberpunk and steampunk were terms popularized in the 1980s to describe science fiction or fantasy worlds that explore rebellion against authority and the ramifications of technology, whether through body augmentations in near-future dystopias or brass vehicles in Victorian-era settings. The offshoot silkpunk is a more recent creation by Ken Liu, a speculative fiction author whose Dandelion Dynasty series features a throne made of bamboo and silk with intricate jewel-like clockwork and a kite built from similar materials.
Persons: Fish Ling, miHoYo’s, Ken Liu
The world's largest video game company and operator of the WeChat messaging platform said revenue reached 149.20 billion yuan ($20.45 billion) for the three months ended June 30. That compared with the 151.73 billion yuan average of 21 analyst estimates compiled by Refinitiv. Domestic gaming revenue stayed mostly flat at 31.8 billion yuan, while international gaming revenue rose 12% to 12.7 billion yuan, excluding the impact of currency movements. It grew 34% to 25 billion yuan as its TikTok-like short video service Video Accounts experienced increased demand. Revenue from fintech and business services grew 15% to 48.6 billion yuan which the company said reflected expansion in both offline and online payment activities.
Persons: David Kirton, HONG KONG, Tencent, Shawn Yang, Josh Ye, Himani Sarkar, Raju Gopalakrishnan Organizations: REUTERS, Tencent Holdings, HK, Refinitiv, Blue Lotus Capital Advisors, Inc, Thomson Locations: Nanshan district, Shenzhen, Guangdong province, China, HONG, fintech
MiniMax was founded in 2021 by some former employees of SenseTime (0020.HK), including Yan Junjie - a former vice president at the Chinese AI firm, two other people said. Wang Huiwen, co-founder of on-demand service giant Meituan (3690.HK), said he has founded a new AI company called Beijing Lightyear Technology with $50 million from investors. Google China's former chief, Kai-Fu Lee, has unveiled his new startup - Project AI 2.0. Wang Xiaochuan, founder of China's No.2 search engine Sogou, said in April that he had founded Baichuan Intelligence with a startup capital of $50 million. Its other early investors include China's Yunqi Partners and Future Capital, statements from the venture capital funds show.
Persons: MiniMax, Yan Junjie, Wang Huiwen, Kai, Fu Lee, Wang Xiaochuan, China's, MiHoYo, Charlie Chai, ERNIE Bot, Chai, Roxanne Liu, Josh Ye, Himani Sarkar Organizations: Microsoft, HK, Huawei, Baidu, Beijing Lightyear Technology, Google, Baichuan Intelligence, China's Yunqi Partners, Future, 86Research, Thomson Locations: BEIJING, HONG KONG, China, Beijing, miHoYo, Hong Kong
The blockbuster debut bodes well for several other games due to launch this summer in the world's largest video games market. As of Thursday, the Shanghai-based company's strategy game "Honkai: Star Rail", where anime characters battle space monsters, had amassed 20 million downloads across smartphones and personal computers, miHoYo said. 1 on the iOS game download chart in more countries than any prior game," Niko Partners analyst Daniel Ahmad said on Twitter. It is scheduled to test action game "Valorant" in May ahead of its official release this year. Tencent will invest in launching an esports league in China for the game.
[1/2] The Tencent Games logo is seen on its game on a mobile phone in this illustration picture taken August 3, 2021. "We believe the approvals indicate a more benign regulatory environment for the China gaming industry," JP Morgan analysts wrote in a note on Wednesday. "With rich game supply, we are more positive on overall online game market growth during Chinese New Year, a traditional strong season for the China online game market." Whether the gaming market can return to form also depends on the recovery of the Chinese economy, which has been thumped by a surge in COVID infections. However, data shows China’s total gamer population remains stable, slipping just 0.33% in 2022 from 2021 to 664 million.
BEIJING, Jan 17 (Reuters) - China's video games regulator on Tuesday granted publishing licences to 88 online games, including titles belonging to Tencent Holdings Ltd (0700.HK), NetEase Inc (9999.HK) and miHoYo. Shenzhen-based Tencent, the world's largest gaming company, received at least one game licence for a mobile game named "Yuanmengzhixing", the list published by the National Press and Public Administration showed. NetEase, China’s second largest gaming company, also received a licence for a shooting game named "Chaofanxianfeng". miHoYo, the famed developer behind Genshin Impact, secured one licence for a game named Honkai: Star Rail. Unlike in most other countries, video games need approval from regulators before release in China, the world's largest gaming market.
HONG KONG, Nov 7 (Reuters) - The chief executive of China's Bilibili Inc (9626.HK) has taken over direct supervision of the company's gaming department, according to an internal email seen by Reuters, as the Alibaba-backed company looks to boost revenue growth. When Bilibili went public on the Nasdaq in 2018, gaming accounted for about 80% of its total revenue. But Bilibili has been struggling to find new hits over the years while other Chinese companies including NetEase and miHoYo continue to gain ground. Bilibili's gaming revenue declined 15% in the quarter ended June this year, accounting for about 21% of its total revenue. The company has long struggled to turn a profit despite having more than 300 million monthly users on its video platform.
Register now for FREE unlimited access to Reuters.com RegisterGrowing Western interest in Chinese games reflects a maturing of China's game development industry, analysts said. Chinese games are now on a par with big-budget Western games, said Daniel Ahmad, senior analyst at researcher Niko Partners. "Chinese game developers are trying to standardise their development tools, create advanced production processes, invest in really large-scale teams," Ahmad said. Microsoft has been building a team to scout for Chinese games, two industry sources said. Gaming executives now point to "Genshin Impact" as a global industry milestone, lauding its production value and seamless cross-platform game play.
Ina Fassbender | Afp | Getty ImagesBEIJING — Singapore state investment firm Temasek is leading a $40 million funding round in a Chinese startup despite a dry spell of deals in the country. The startup, Well-Link Technologies, counts Chinese tech company Xiaomi and Chinese gaming star miHoYo as investors, according to business database Tianyancha. The $40 million deal announced Monday is an early-stage, or B2 round, led by Temasek and includes existing shareholders Future Capital and VGC. Cloud rendering uses multiple servers on the cloud, rather than a single computer, to make the computations necessary for creating images such as animations and movies. The company is also exploring how its real-time cloud rendering tech can help with the development of virtual reality and other technologies of the future.
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